Mobile Clouds

Mobile clouds embody social network concepts to provide a flexible platform for sharing distributed resources of mobile devices. Converged mobile, wireless, and social networks have the potential to become a key enabling technology of a novel resource trading paradigm called the shareconomy.

M. Katz, D. E. Lucani, F. H.P. Fitzek, P. Seeling: Sharing Resources Locally and Widely: Mobile Clouds as the Building Blocks of the Shareconomy. In: IEEE Vehicular Technology Magazine, 9 (3), pp. 63–71, 2014.

Junghyo Lee, Patrick Seeling: Capacity Level Modeling of Mobile Device Bandwidth Requirements Employing High Utilization Mobile Applications. In: Computer Communications, 57 , pp. 64–72, 2015.

Optimized Content Delivery

Our personal cloud devices connect through a range of networks and even share a broad range of content. We investigate the characteristics of this content and methods to efficiently deliver it to the device required to optimize the user experience.

Troy A. Johnson, Patrick Seeling: Desktop and Mobile Web Page Comparison: Characteristics, Trends, and Implications. In: IEEE Communications Magazine, 52 (9), pp. 144–151, 2014.

Troy Johnson, Patrick Seeling: Landing Page Characteristics Model for Mobile Web Performance Evaluations on Object and Page Levels. In: Proc. of IEEE International Conference on Communications (ICC), pp. 5226–5231, London, United Kingdom, 2015.

Multimedia Networking

Multimedia networking is challenging, as data is required at the receiving client with tight time constraints. We evaluate the performance of current and emerging video coding standards, especially for higher resolutions and mobile.

Patrick Seeling, Martin Reisslein: I. Want. Pixels. (Entering the Age of 4k). In: IEEE Potentials, 33 (6), pp. 27–30, 2014.

Seeling, Patrick, Reisslein, Martin: Video Traffic Characteristics of Modern Encoding Standards: H. 264/AVC with SVC and MVC Extensions and H. 265/HEVC. In: The Scientific World Journal, 2014 (Article ID 189481), pp. 1–16, 2014.

Augmented Reality

The view2 project investigates AR as a main future visual display system allowing an overlap with the real world. We conduct research into how current mechanisms for content compression, evaluation, and delivery can be optimized for this new environment.

Patrick Seeling: Augmented Vision and Quality of Experience Assessment: Towards a Unified Evaluation Framework. In: Proc. of IEEE ICC Workshop on Quality of Experience-based Management for Future Internet Applications and Services (QoE-FI), London, United Kingdom, 2015.

Patrick Seeling: Towards quality of experience determination for video in augmented binocular vision scenarios. In: Signal Processing: Image Communication, 33 (0), pp. 41–50, 2015.